Bachelor of Sound and Music for Games
This degree programme is focused on the application of sound engineering and production across a range of exciting media applications, including computer games, film and television and interactive media.
- Audio for Games I - Concepts and Assets
- Professional Project Planning
- Audio for Games II - Middleware and Implementation
- Professional Project Execution
- Honours Project
Other modules that may be offered (subject to change over time)
- Sound and Music for the Moving Image
- Synthesis and Sonic Art and Analysing Sound: Popular Music, Film and Computer Games
Our approach to assessment recognises the practical and applied nature of the subject. Most work is assessed by portfolio, with most portfolio submissions consisting of a finished piece, a piece of contextual written work which provides some critique and analysis, and evidence of work-in-progress, usually in the form of a blog or online workflow. You will have opportunities to present interim work for feedback before submission, and deadlines, rather than the clock in the exam room, provide the pressure of time for our assessments, an approach which mirrors working practices in industry. The programme is assessed entirely by portfolio. Most portfolio submissions consist of a finished piece, a piece of contextual written work provides some critique and analysis, and evidence of work-in-progress, usually in the form of a blog or online workflow. There are no formal written examinations.
Abertay is right at the heart of Dundee, combining all the advantages of a close-knit campus with the buzz of city centre life. All of our buildings are within a quarter of a mile of each other, as are shops,...
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